services
Whether you're after simple audio solutions for mobile apps or AAA FPS titles we're here to help. We understand that game audio isn’t just about recording a series of sound effects and throwing them at the client.
Communication between ourselves, the developer and the creative team at a publisher is key to the success of quality game audio. As proud members of both the XBOX and Creative Labs external development programs we are always keen to work alongside and under advice from the audio programmers, the audio lead and other team members involved in a project.
The whole experience of interactive and immersive audio that adds character, depth and true interactivity is our aim on all of our projects - add to that, a touch of originality and a sense of fun, and you can hear what we can do.
Audio Acquisition
Using a combination of years of recording experience, good quality gear and an ear for a good sound enables us to make sure that the early stage of the recording process is as important as any other. This knowledge and experience has also aided the acquisition of sound effects in a variety of field recording situations.
A great collection of mics, recorders, mic pres's, converters and experienced engineers will ensure that the initial capture is of the highest standard.
Whether using traditional two track or multitrack recording methods, we aim to record the most dynamic and fresh audio possible for use in Games.
Audio Implementation
We are also using some of the latest third party audio tools such as Wwise and FMOD to help with audio implementation directly into the game audio process.
This means we can be involved as much as the client wants us to be and help with the implementation of what can end up being masses of audio assets into a game.
Bespoke Audio
Just let us know what you want and our experienced team will do our best to get out on the road and record it, edit it, develop it or implement it! Just contact us here at Dilute.
Whether you are after earth shattering explosions, vehicle sounds and crashes, or bleeps, bangs and bongs, we can source, record, design and produce audio for your project.
Our experienced field and on location recording team use a combination of old school Film recording and professional studio recording techniques to acquire some truly original and dynamic audio content. We can even do it in surround too!
Using a great combination of quality microphones, mic pre's, outboard gear, plug-ins and a cutting edge approach to sound design, we can build your new audio content from scratch or combine with audio from our extensive library to fit in with your project.
Overview
We have expertise in performing location recording for a variety of multimedia and audio applications. From basic two-track sound effects acquisition, to full-scale surround orchestra and live band recording, we can deliver whatever the client needs.
Our location recording team can utilise a combination of years of live recording experience and vast microphone knowledge to successfully record high quality, commercial recordings, both in stereo, surround and beyond.
Location / Field Recording Equipment:
Microphone Pre-Amps: Neve, Siemens, Neumann, Apogee (Ensemble DC) and Audient Mic Pre’s
Recording: Sound Devices 788T (8 track Recorder), Fostex FR2 HD Location recorder.
Audio Interfaces: A to D: Apogee
Recording / Production: Protools 8, Logic 9, Bias Peak, UAD, SSL, Waves, Focusrite etc on Macbook Pro’s and HD.
Standard Microphones: Sennheiser MKH, Neumann, B&K x 6, AKG, SE, Audio Technica and Shure,
Additional Surround/Ambisonic / Binaural Microphones: Soundfield, Holophone, Tetramic and our own Dilute Dummy Head!
Sound Effects Acquisition
This knowledge and experience has also aided the acquisition of sound effects in a variety of field recording situations. Whether using traditional two track or multitrack recording methods, we aim to record the most dynamic and fresh audio possible for use in Games, Film and other multimedia.
Our vast collection of original sound effects and audio have been archived for future use and to back-up other audio used in multimedia.
As many new multimedia devices and systems start to use surround audio content as a matter of course these days, Dilute offers developers and content providers with the expertise needed to fulfil the potential of their surround audio project.
From 3D game audio musical and sound effects content to full 5.1 / 7.1/ Ambisonic location recording, Dilute aims to use its expertise to create high quality, high definition audio for the next generation of hardware and software formats in a variety of multimedia industries.
Specialising in HD surround sound recording, production and mixing for Music, Games, Film and T.V, Dilute can help clients to develop HD Surround audio.
In our custom made studios and portable recording rigs we use some of the best gear to capture high quality audio.
Please contact us for more information.
With much of our ideology and creativity gained from 14 years experience in the Music Industry, Dilute Recordings prides itself on it?s knowledge and understanding of the production of music. With a team of talented producers and musicians at our disposal we can provide clients with a variety of musical solutions.
We have worked on a variety of music related projects for the music, games and multimedia industries, ranging from traditional Jazz and Classical to D&B, Hip Hop and Rock. Our team has successfully worked on hundreds of commercial recordings for independent and major labels from Rough Trade to Universal.
Our music has also been used on a variety of websites, corporate videos, multimedia conferences and even mobile devices, so we are no strangers to developing music for many formats and technologies.
Our studios are 5.1 and 7.1 compatible, so if you are looking for a fully immersive music experience for your game, movie or high definition musical project, then get in touch. Whether you are after traditional recordings or full-on electronic nonsense, we can provide you with a solution.
Please contact us for more information.
Everyone wants a cinematic sound right? Well, very often it can be a timely and expensive thing to organise, set-up and record, not to mention trying to source the musicians, the venue and often even hiring equipment.
Whether you're a smaller game developer, independent film maker, multimedia service or corporate team looking for "that sound" we can find the venue, source musicians, record it (in surround if you like) and provide a variety of post-production services to develop your project. All at a fraction of the cost it would take to hire a massive well-known ensemble, huge studio and pay other needless costs that soon add up.
How do we do it? Well we have access to a variety of extremely talented performers, amazing venues and already have the gear needed to perform outstanding HD recordings of a variety of smaller ensembles, choirs and collectives in wonderful acoustic spaces.
Please contact us for more information.
With over 3 decades of combined experience in a variety of multimedia industries, Dilute has both the expertise and knowledge to provide clients with valuable advice and consultancy for audio related projects.
Our team have provided consultancy in many areas including: Music Production, Game Audio, Surround implementation, Post Production, Mastering, Music Supervision and many others.
Dilute can be involved at whatever stage of the process you like and can be as involved as you like, so get in touch.
Please contact us for more information.
All the gear? No idea?
If you're into audio (like we are!) then gear is everything (sad eh?). Using quality gear is essential for making sure that we are one step ahead in terms of audio quality at every stage of the production process. Good quality mic pre's, good microphones, good A to D conversion, quality outboard and internal processing/plug-ins and a great monitoring environment ensure that we keep that one step ahead.
We've purposely mixed high quality digital and analogue technology to get the best from both in a very cool chilled out environment. 'The Lodge' is our main recording, mixing, programming and overdub studio all rolled into one, where we try and mix outside of the box. With full 5.1 (and 7.1) monitoring, great outboard gear and quality plug-ins, we can produce a variety of soundscapes and musical content to please our clients.
Our comprehensive gear list is shown below:
Desk: AMEK X SERIES (Rare 1st Series Console)
Monitors: Genelec 1029a (x5 for 5.1), ADAM A7, NS10 M, Genelec 6010A + Additional Monitor Audio / Denon 5.1 Listening System, Custom Made Class A summing and additional headphone amp.
Mic Pre’s: Neumann 1970’s Racked 476B x 2, Siemens 1970’s Racked V276 x 2, Audient 8 Way Mic Pre.
Outboard: Thermionic Culture Valve Dual Channel Compressor, UREI LA4’s x 2, SSL Mynx with 2 x E Series EQ, Roland Space Echo, Focusrite Channel Strip, Waldorf 4 Pole Filter.
Recording: Intel MAC / Logic 9 / Protools 8/ Ableton / Reason
Interface/A to D: Lynx Studio Aurora 16 + AES 16 (Awesome quality conversion into the computer)
Other Gear: B3 Hammond Organ, Upright Piano, Fender Twin, Marshall Combo and AMPEG Bass head/speaker combo. We also have percussion and a few weird pedals too. Drum kit also available on request!
Microphones: 1 x Soundfield ST350, 5 x DPA 4006 Omnis, 1 x Holophone Surround Mic, 2 x DPA 4031 Omni, 2 x Silver 1970’s 414EB, 2 x Harper Diabate Ribbon Mics, 3 x Valve SE Z5600 II Condenser Mics, Electrovoice RE 20, Sennheiser E906 Gtr Mic, Loads of SM57’s, 1 x SE3300, SM58 x 3, Sennheiser MKH 418S Shotgun Mic and others too...
Plug-Ins/Synths/Other Digi outboard: UAD 2 x 2 / Focusrite Liquid Mix / Waves / Rob Papen / N.I. etc
Miscellaneous: Both rooms are acoustically treated oh and there’s a kettle
A knob twiddlers paradise!

Game Audio

Communication between ourselves, the developer and the creative team at a publisher is key to the success of quality game audio. As proud members of both the XBOX and Creative Labs external development programs we are always keen to work alongside and under advice from the audio programmers, the audio lead and other team members involved in a project.
The whole experience of interactive and immersive audio that adds character, depth and true interactivity is our aim on all of our projects - add to that, a touch of originality and a sense of fun, and you can hear what we can do.
Audio Acquisition
Using a combination of years of recording experience, good quality gear and an ear for a good sound enables us to make sure that the early stage of the recording process is as important as any other. This knowledge and experience has also aided the acquisition of sound effects in a variety of field recording situations.
A great collection of mics, recorders, mic pres's, converters and experienced engineers will ensure that the initial capture is of the highest standard.
Whether using traditional two track or multitrack recording methods, we aim to record the most dynamic and fresh audio possible for use in Games.
Audio Implementation
We are also using some of the latest third party audio tools such as Wwise and FMOD to help with audio implementation directly into the game audio process.


This means we can be involved as much as the client wants us to be and help with the implementation of what can end up being masses of audio assets into a game.
Bespoke Audio
Just let us know what you want and our experienced team will do our best to get out on the road and record it, edit it, develop it or implement it! Just contact us here at Dilute.
Sound Design

Our experienced field and on location recording team use a combination of old school Film recording and professional studio recording techniques to acquire some truly original and dynamic audio content. We can even do it in surround too!
Using a great combination of quality microphones, mic pre's, outboard gear, plug-ins and a cutting edge approach to sound design, we can build your new audio content from scratch or combine with audio from our extensive library to fit in with your project.
Location Recording

We have expertise in performing location recording for a variety of multimedia and audio applications. From basic two-track sound effects acquisition, to full-scale surround orchestra and live band recording, we can deliver whatever the client needs.
Our location recording team can utilise a combination of years of live recording experience and vast microphone knowledge to successfully record high quality, commercial recordings, both in stereo, surround and beyond.
Location / Field Recording Equipment:
Microphone Pre-Amps: Neve, Siemens, Neumann, Apogee (Ensemble DC) and Audient Mic Pre’s
Recording: Sound Devices 788T (8 track Recorder), Fostex FR2 HD Location recorder.
Audio Interfaces: A to D: Apogee
Recording / Production: Protools 8, Logic 9, Bias Peak, UAD, SSL, Waves, Focusrite etc on Macbook Pro’s and HD.
Standard Microphones: Sennheiser MKH, Neumann, B&K x 6, AKG, SE, Audio Technica and Shure,
Additional Surround/Ambisonic / Binaural Microphones: Soundfield, Holophone, Tetramic and our own Dilute Dummy Head!
Sound Effects Acquisition
This knowledge and experience has also aided the acquisition of sound effects in a variety of field recording situations. Whether using traditional two track or multitrack recording methods, we aim to record the most dynamic and fresh audio possible for use in Games, Film and other multimedia.
Our vast collection of original sound effects and audio have been archived for future use and to back-up other audio used in multimedia.
Surround Audio

From 3D game audio musical and sound effects content to full 5.1 / 7.1/ Ambisonic location recording, Dilute aims to use its expertise to create high quality, high definition audio for the next generation of hardware and software formats in a variety of multimedia industries.
Specialising in HD surround sound recording, production and mixing for Music, Games, Film and T.V, Dilute can help clients to develop HD Surround audio.
In our custom made studios and portable recording rigs we use some of the best gear to capture high quality audio.
Please contact us for more information.
Music Production

We have worked on a variety of music related projects for the music, games and multimedia industries, ranging from traditional Jazz and Classical to D&B, Hip Hop and Rock. Our team has successfully worked on hundreds of commercial recordings for independent and major labels from Rough Trade to Universal.
Our music has also been used on a variety of websites, corporate videos, multimedia conferences and even mobile devices, so we are no strangers to developing music for many formats and technologies.
Our studios are 5.1 and 7.1 compatible, so if you are looking for a fully immersive music experience for your game, movie or high definition musical project, then get in touch. Whether you are after traditional recordings or full-on electronic nonsense, we can provide you with a solution.
Please contact us for more information.
Orchestra / Ensemble / Choir Fixing

Whether you're a smaller game developer, independent film maker, multimedia service or corporate team looking for "that sound" we can find the venue, source musicians, record it (in surround if you like) and provide a variety of post-production services to develop your project. All at a fraction of the cost it would take to hire a massive well-known ensemble, huge studio and pay other needless costs that soon add up.
How do we do it? Well we have access to a variety of extremely talented performers, amazing venues and already have the gear needed to perform outstanding HD recordings of a variety of smaller ensembles, choirs and collectives in wonderful acoustic spaces.
Please contact us for more information.
Consultancy

Our team have provided consultancy in many areas including: Music Production, Game Audio, Surround implementation, Post Production, Mastering, Music Supervision and many others.
Dilute can be involved at whatever stage of the process you like and can be as involved as you like, so get in touch.
Please contact us for more information.
Dilute Studios

If you're into audio (like we are!) then gear is everything (sad eh?). Using quality gear is essential for making sure that we are one step ahead in terms of audio quality at every stage of the production process. Good quality mic pre's, good microphones, good A to D conversion, quality outboard and internal processing/plug-ins and a great monitoring environment ensure that we keep that one step ahead.
We've purposely mixed high quality digital and analogue technology to get the best from both in a very cool chilled out environment. 'The Lodge' is our main recording, mixing, programming and overdub studio all rolled into one, where we try and mix outside of the box. With full 5.1 (and 7.1) monitoring, great outboard gear and quality plug-ins, we can produce a variety of soundscapes and musical content to please our clients.
Our comprehensive gear list is shown below:
Desk: AMEK X SERIES (Rare 1st Series Console)
Monitors: Genelec 1029a (x5 for 5.1), ADAM A7, NS10 M, Genelec 6010A + Additional Monitor Audio / Denon 5.1 Listening System, Custom Made Class A summing and additional headphone amp.
Mic Pre’s: Neumann 1970’s Racked 476B x 2, Siemens 1970’s Racked V276 x 2, Audient 8 Way Mic Pre.
Outboard: Thermionic Culture Valve Dual Channel Compressor, UREI LA4’s x 2, SSL Mynx with 2 x E Series EQ, Roland Space Echo, Focusrite Channel Strip, Waldorf 4 Pole Filter.
Recording: Intel MAC / Logic 9 / Protools 8/ Ableton / Reason
Interface/A to D: Lynx Studio Aurora 16 + AES 16 (Awesome quality conversion into the computer)
Other Gear: B3 Hammond Organ, Upright Piano, Fender Twin, Marshall Combo and AMPEG Bass head/speaker combo. We also have percussion and a few weird pedals too. Drum kit also available on request!
Microphones: 1 x Soundfield ST350, 5 x DPA 4006 Omnis, 1 x Holophone Surround Mic, 2 x DPA 4031 Omni, 2 x Silver 1970’s 414EB, 2 x Harper Diabate Ribbon Mics, 3 x Valve SE Z5600 II Condenser Mics, Electrovoice RE 20, Sennheiser E906 Gtr Mic, Loads of SM57’s, 1 x SE3300, SM58 x 3, Sennheiser MKH 418S Shotgun Mic and others too...
Plug-Ins/Synths/Other Digi outboard: UAD 2 x 2 / Focusrite Liquid Mix / Waves / Rob Papen / N.I. etc
Miscellaneous: Both rooms are acoustically treated oh and there’s a kettle
A knob twiddlers paradise!



